125mm Railgun II
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike. |
Astronautic
Cargo capacity | 0.2 m3 | |
Mass | 500 kg | |
Volume | 5 m3 | |
Baseprice | 110,528 ISK |
Attributes
Activation Cost | 1.5049999952316284 GJ | |
Structure Hitpoints | 40 HP | |
Powergrid Usage | 8 MW | |
slots | 1 | |
CPU usage | 16 tf | |
Rate of fire | 3250 s | |
Optimal Range | 10800 m | |
Charges Per Cycle | 1 | |
targetModule | 0 | |
accuracyBonus | 0 | |
Damage Modifier | 2.640000104904175 x | |
mainColor | 8627698 | |
Charge size | 1 1=small 2=medium 3=l | |
Accuracy falloff | 5000 m | |
Turret Tracking | 89.25 | |
Primary Skill required | Small Hybrid Turret | |
Secondary Skill required | Gunnery | |
Tertiary Skill required | Small Railgun Specialization | |
requiredSkill1Level | 5 | |
requiredSkill2Level | 1 | |
requiredSkill3Level | 1 | |
Tech Level | 2 Level | |
Used with (Charge Group) | Hybrid Charge | |
Used with (Charge Group) | Advanced Railgun Charge | |
Signature Resolution | 40000 m | |
Meta Level | 5 Level | |
heatAbsorbtionRateModifier | 0.019999999552965164 | |
Overload rate of fire bonus | -15 % | |
Heat Damage | 0.800000011920929 HP | |
Required Thermodynamics Level | 1 Level | |
typeColorScheme | 11325 | |
Reload Time | 5000 s |