Sabre
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. Developer: Core Complexion Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. Interdictors bonuses (per skill level): 10 % bonus to Small Projectile Turret falloff 10 % reduction in Microwarpdrive signature radius penalty Minmatar Destroyer bonuses (per skill level): 5 % bonus to Small Projectile Turret damage 10 % bonus to Small Projectile Turret tracking speed Role Bonus: Can fit Interdiction Sphere Launcher |
Astronautic
Cargo capacity | 400 m3 | |
Mass | 1,285,000 kg | |
Volume | 43000 m3 | |
Baseprice | 0 ISK |
All losses
Ship type | Victim | Final blow | Location | ||
Sabre
Interdictor |
Cloud Ring, O-ZXUV (0.0)
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Sabre
Interdictor |
Syndicate, VLGD-R (0.0)
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Sabre
Interdictor |
Syndicate, LSC4-P (0.0)
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Sabre
Interdictor |
Syndicate, 0LTQ-C (0.0)
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Sabre
Interdictor |
Outer Ring, YVA-F0 (0.0)
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